Interactive Learning · Higher Education

Games that make students think, not just click.

Ready-made activities that get students discussing and applying ideas in lectures and seminars — plus workshops to help your team build their own. Designed for any LMS and any browser, backed by 15+ years in higher education.

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Practitioner paper presented at EDULEARN 2026 · Palma de Mallorca
15+
Years in higher education
9
Demos to play right now
0
Accounts needed to play
Subjects supported
Scroll to explore

Try it in your browser, right now.

No login, no download — everything runs in the browser. Some play solo on a phone; others are team games for the big screen.

01
Self-study · Phone or laptop

AI in Marketing

A single-player practice round on the subsets of AI behind modern marketing — machine learning, recommendation, NLP, computer vision. Quick, visual, and playable on a phone. This is the game I demo at EDULEARN.

Play the demo →
02
Self-study · Laptop

The Survey That Lied

A noir detective case from the Data Disaster Files: investigate why a beloved feature got killed by a survey. Interrogate the witnesses, examine the evidence, and expose the real crimes — self-selection bias, a leading question, ignored data — before delivering your verdict. Single-player, best on a laptop.

Play the demo →
03
Classroom · Team

Insight

A team competition built around business cases: project it, split the room into teams, and compete to analyse the scenario and make data-driven recommendations. A natural fit for seminars, with no student devices required.

Open the game →
04
Classroom · Team

Jeopardy: AI Myths

A myth-busting quiz board: teams pick categories and separate what AI can really do from the hype. Projected on the big screen, played in teams.

Open the game →
05
Assessment · AI-powered

AI Role-Play: Negotiate with Riley

Watch a student negotiate a discount with Riley — a charming but resistant marketing manager — then see the AI score the conversation against a rubric and write the result to the gradebook. This is a self-contained replay; the live, play-it-yourself version runs in workshops.

Watch the replay →
06
Assessment · AI-powered

AI → CSV → your LMS

See how to turn any topic into a full question library with AI, export it as an LMS-ready CSV, and import it in minutes. Copy the prompt and download a working sample.

University students laughing together around a laptop

A little local colour, made for Palma.

Built for EDULEARN's island setting — playful on the surface, but each one is a real teaching game underneath.

01
Classroom · Whole class

Wheel of Fortune

Spin the wheel, answer to score — a whole-class quiz you can theme to any topic, shown here in a Mallorca edition. Projected and team-friendly.

Play the demo →
02
Laptop · Drag & drop

Build the Balearic Islands

Drag the islands of the archipelago into place, then add their capitals. Tactile, beautiful, and a quick geography primer. Best on a laptop with a mouse or trackpad.

Play the demo →
03
Phone or laptop

Palabras — a Spanish word game

Guess the five-letter Spanish word in six tries — beach and sea vocabulary, each revealed with its English meaning. Fully offline; plays on phone or laptop.

Play the demo →

From lecture notes to a live game, fast.

1

Start from a game or your own content

Begin with one of the demo games, or bring your own questions and topics. No technical skill required.

2

Pick your format

Wheel of Fortune for team competition, Jeopardy for category review, Flashcards for individual study. Same content, different energy.

3

Download and play — or share a link

One HTML file. Works offline, in your LMS, and on any browser. Share a URL or embed it directly. No student accounts needed.

4

Need something more? Book a session.

Custom game design, LMS integration, backend with student data, or a workshop for your department. Let's build it together.

Workshops & training

Half-day or full-day sessions for teaching teams. Your group leaves having built or prototyped AI-powered games, activities, and assessments for their own courses — using prompts and tools you can keep.

Consultation & custom builds

Work with me one-to-one to design interactive activities, AI-assisted assessment pipelines, and LMS integration for your course or department. Scoped to what you need.

Ready-to-play games

A growing library of browser games — free to try here and used as starting points in workshops. No accounts, no installs, works offline in the lecture hall.

A speaker presenting to a full university lecture hall
Presenting at
EDULEARN 2026 · Palma de Mallorca
International Conference on Education and New Learning Technologies

Scanned this from my slides? Start with the three demos above — then book a longer session to build games for your own course.

Book a workshop →

Built by a lecturer, for lecturers.

GradingBird was created by a lecturer with over 15 years of experience in higher education — teaching, assessing, and now helping other educators work smarter with technology.

They're designed for the realities of university teaching: large cohorts, limited time, and no guarantee of student devices. Above all, they're built around what keeps students engaged, what they actually need to learn, and a duty to protect their data.

Lecturer — Rotterdam Business School, University of Applied Sciences
ICTO Coordinator — Faculty training and LMS implementation support
Senior Examiner — International Baccalaureate Organisation, English B
15+ years teaching Business Communication, Project Management, Creativity & Innovation
Students engaged and smiling during a class
"I stopped waiting for the perfect EdTech platform. I built the tools my students actually needed."
— On why GradingBird exists

GradingBird started as a grading app — automating rubric-based assessment on mobile. The same philosophy drives the game tools: remove friction, give lecturers back their time, and make the classroom more interesting in the process.

Every game is tested in International Business classrooms with students from 40+ nationalities. Simple language, clear feedback, works on any device.

Higher Education Game-based Learning LMS Integration EdTech Assessment Design Business Education ESL / EFL Faculty Training

Let's talk about your course.

Whether you want a ready-made game, a custom build, a workshop for your team, or just want to see a longer demo — send a message and I'll get back to you.

Location
Rotterdam, Netherlands

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