Interactive Learning · Higher Education

Digital learning with real educational purpose.

I help lecturers and teaching teams turn course content into games, assessments, and AI-supported learning experiences — without losing the human side of teaching.

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15+
Years in higher education
9
Demos to play right now
0
Accounts needed to play
Subjects supported
Scroll to explore

Try it in your browser, right now.

No login, no download — everything runs in the browser. Some play solo on a phone; others are team games for the big screen.

01
Self-study · Phone or laptop

AI in Marketing

A single-player practice round on the subsets of AI behind modern marketing — machine learning, recommendation, NLP, computer vision. Quick, visual, and playable on a phone. This is the game I demo at EDULEARN.

Play the demo →
02
Self-study · Laptop

The Survey That Lied

A noir detective case from the Data Disaster Files: investigate why a beloved feature got killed by a survey. Interrogate the witnesses, examine the evidence, and expose the real crimes — self-selection bias, a leading question, ignored data — before delivering your verdict. Single-player, best on a laptop.

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03
Classroom · Team

Insight

A team competition built around business cases: project it, split the room into teams, and compete to analyse the scenario and make data-driven recommendations. A natural fit for seminars, with no student devices required.

Open the game →
04
Classroom · Team

Jeopardy: AI Myths

A myth-busting quiz board: teams pick categories and separate what AI can really do from the hype. Projected on the big screen, played in teams.

Open the game →
05
Assessment · AI-powered

AI Role-Play: Negotiate with Riley

Watch a student negotiate a discount with Riley — a charming but resistant marketing manager — then see the AI score the conversation against a rubric and write the result to the gradebook. This is a self-contained replay; the live, play-it-yourself version runs in workshops.

Watch the replay →
06
Assessment · AI-powered

AI → CSV → your LMS

See how to turn any topic into a full question library with AI, export it as an LMS-ready CSV, and import it in minutes. Copy the prompt and download a working sample.

University students laughing together around a laptop

A little local colour, made for Palma.

Built for EDULEARN's island setting — playful on the surface, but each one is a real teaching game underneath.

01
Classroom · Whole class

Wheel of Fortune

Spin the wheel, answer to score — a whole-class quiz you can theme to any topic, shown here in a Mallorca edition. Projected and team-friendly.

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02
Laptop · Drag & drop

Build the Balearic Islands

Drag the islands of the archipelago into place, then add their capitals. Tactile, beautiful, and a quick geography primer. Best on a laptop with a mouse or trackpad.

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03
Phone or laptop

Palabras — a Spanish word game

Guess the five-letter Spanish word in six tries — beach and sea vocabulary, each revealed with its English meaning. Fully offline; plays on phone or laptop.

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From lecture notes to a live game, fast.

1

Start from a game or your own content

Begin with one of the demo games, or bring your own questions and topics. No technical skill required.

2

Pick your format

Wheel of Fortune for team competition, Jeopardy for category review, Flashcards for individual study. Same content, different energy.

3

Download and play — or share a link

One HTML file. Works offline, in your LMS, and on any browser. Share a URL or embed it directly. No student accounts needed.

4

Need something more? Book a session.

Custom game design, LMS integration, backend with student data, or a workshop for your department. Let's build it together.

Workshops & training

Half-day or full-day sessions for teaching teams. Your group leaves having built or prototyped AI-powered games, activities, and assessments for their own courses — using prompts and tools you can keep.

Consultation & custom builds

Work with me one-to-one to design interactive activities, AI-assisted assessment pipelines, and LMS integration for your course or department. Scoped to what you need.

Ready-to-play games

A growing library of browser games — free to try here and used as starting points in workshops. No accounts, no installs, works offline in the lecture hall.

A speaker presenting to a full university lecture hall
Presenting at
EDULEARN 2026 · Palma de Mallorca
International Conference on Education and New Learning Technologies

Scanned this from my slides? Start with the three demos above — then book a longer session to build games for your own course.

Book a workshop →

Built by a lecturer, for lecturers.

I've spent over 15 years in higher education — teaching, assessing, and now helping other educators work smarter with technology. GradingBird grew out of that work.

I designed these tools around the realities of my own teaching: large cohorts, limited prep time, and the need for something that works the moment class starts — no setup, no accounts, no chasing down logins. Above all, they're built around what keeps students engaged and what they actually need to learn, with a duty to protect their data.

Lecturer — Rotterdam Business School, University of Applied Sciences
ICTO Coordinator — Faculty training and LMS implementation support
Senior Examiner — International Baccalaureate Organisation, English B
15+ years teaching Business Communication, Project Management, Creativity & Innovation
Students engaged and smiling during a class
"AI can help us work faster. Educational experience helps us decide what's worth building. Every project here starts with a teaching problem, not a prompt."
— On why GradingBird exists

GradingBird started as a grading app — automating rubric-based assessment on mobile. The same philosophy drives the game tools: remove friction, give lecturers back their time, and make the classroom more interesting in the process.

Most of the games are tested in classrooms with students from 40+ nationalities. Simple language, clear feedback, works on any device.

Higher Education Game-based Learning LMS Integration EdTech Assessment Design Business Education ESL / EFL Faculty Training

Assessment is under pressure — here's what I've been exploring.

AI-assisted misconduct in written assessments has pushed many institutions toward supervised exams and oral presentations — formats that are harder to outsource, but expensive in staff time and narrower in what they can measure. That trade-off is what got me experimenting: whether active, engaging assessment formats could do some of the same work without the same cost. Three tools came out of that exploration: a prompt-based pipeline that generates large, varied question banks in a fraction of the time manual writing takes; a set of AI-powered games for classroom engagement and self-study; and an AI interviewer that scores open-ended reasoning against a rubric and gives immediate feedback — all designed to run within GDPR constraints and without needing IT support.

The short version: if we want assessment formats that are harder to outsource to AI, they need to be easier for lecturers to design and run at scale. That's what these tools are for.

Questions lecturers usually ask.

Do students need to create an account to play?No. Every game runs directly in the browser — no login, no app, no student data entered to play.
Will these work with my university's LMS?Yes. The games are single HTML files that can be embedded or linked from Brightspace, Canvas, Moodle, or any LMS that accepts a URL or file upload.
Do the games need an internet connection?Most do not — they're built to run offline in the browser once loaded, which matters in lecture halls with unreliable Wi-Fi.
What subjects can I use them for?The demos are business and marketing examples because that's what I teach, but the formats (quiz boards, negotiation role-play, drag-and-drop, detective-style investigations) adapt to most subjects — that's usually what a workshop or custom build covers.
How is AI actually used here?AI powers specific things: scoring open-ended responses like the Riley negotiation against a rubric, and helping turn lecture content into question banks. It doesn't replace the pedagogy — I design the rubrics and learning outcomes myself.
What happens to student data?The ready-made demo games don't collect or store student data. Custom builds with gradebook integration are scoped individually, and data handling is discussed upfront.

Let's talk about your course.

Whether you want a ready-made game, a custom build, a workshop for your team, or just want to see a longer demo — send a message and I'll get back to you.

Location
Rotterdam, Netherlands

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