Ready-made activities that get students discussing and applying ideas in lectures and seminars — plus workshops to help your team build their own. Designed for any LMS and any browser, backed by 15+ years in higher education.
No login, no download — everything runs in the browser. Some play solo on a phone; others are team games for the big screen.
A single-player practice round on the subsets of AI behind modern marketing — machine learning, recommendation, NLP, computer vision. Quick, visual, and playable on a phone. This is the game I demo at EDULEARN.
Play the demo →A noir detective case from the Data Disaster Files: investigate why a beloved feature got killed by a survey. Interrogate the witnesses, examine the evidence, and expose the real crimes — self-selection bias, a leading question, ignored data — before delivering your verdict. Single-player, best on a laptop.
Play the demo →A team competition built around business cases: project it, split the room into teams, and compete to analyse the scenario and make data-driven recommendations. A natural fit for seminars, with no student devices required.
Open the game →A myth-busting quiz board: teams pick categories and separate what AI can really do from the hype. Projected on the big screen, played in teams.
Open the game →Watch a student negotiate a discount with Riley — a charming but resistant marketing manager — then see the AI score the conversation against a rubric and write the result to the gradebook. This is a self-contained replay; the live, play-it-yourself version runs in workshops.
Watch the replay →See how to turn any topic into a full question library with AI, export it as an LMS-ready CSV, and import it in minutes. Copy the prompt and download a working sample.
Built for EDULEARN's island setting — playful on the surface, but each one is a real teaching game underneath.
Spin the wheel, answer to score — a whole-class quiz you can theme to any topic, shown here in a Mallorca edition. Projected and team-friendly.
Play the demo →Drag the islands of the archipelago into place, then add their capitals. Tactile, beautiful, and a quick geography primer. Best on a laptop with a mouse or trackpad.
Play the demo →Guess the five-letter Spanish word in six tries — beach and sea vocabulary, each revealed with its English meaning. Fully offline; plays on phone or laptop.
Play the demo →Begin with one of the demo games, or bring your own questions and topics. No technical skill required.
Wheel of Fortune for team competition, Jeopardy for category review, Flashcards for individual study. Same content, different energy.
One HTML file. Works offline, in your LMS, and on any browser. Share a URL or embed it directly. No student accounts needed.
Custom game design, LMS integration, backend with student data, or a workshop for your department. Let's build it together.
Half-day or full-day sessions for teaching teams. Your group leaves having built or prototyped AI-powered games, activities, and assessments for their own courses — using prompts and tools you can keep.
Work with me one-to-one to design interactive activities, AI-assisted assessment pipelines, and LMS integration for your course or department. Scoped to what you need.
A growing library of browser games — free to try here and used as starting points in workshops. No accounts, no installs, works offline in the lecture hall.
Scanned this from my slides? Start with the three demos above — then book a longer session to build games for your own course.
GradingBird was created by a lecturer with over 15 years of experience in higher education — teaching, assessing, and now helping other educators work smarter with technology.
They're designed for the realities of university teaching: large cohorts, limited time, and no guarantee of student devices. Above all, they're built around what keeps students engaged, what they actually need to learn, and a duty to protect their data.
"I stopped waiting for the perfect EdTech platform. I built the tools my students actually needed."
GradingBird started as a grading app — automating rubric-based assessment on mobile. The same philosophy drives the game tools: remove friction, give lecturers back their time, and make the classroom more interesting in the process.
Every game is tested in International Business classrooms with students from 40+ nationalities. Simple language, clear feedback, works on any device.
Whether you want a ready-made game, a custom build, a workshop for your team, or just want to see a longer demo — send a message and I'll get back to you.